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java.lang.Objectsimulation.engine.BodyConnection
public class BodyConnection
A connection to a body. When the body moves or rotates, the connection stays on the same relative point.
| Constructor Summary | |
|---|---|
BodyConnection(Body body,
Vector point)
Creates a connection on a certain body at a certain point |
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| Method Summary | |
|---|---|
void |
addImpulse(Vector imp)
Applies a force at this point to the body |
Body |
connectedBody()
Get the body this is connected to |
Vector |
connectedPoint()
Get the point's current location |
Vector |
getVelocity()
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| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public BodyConnection(Body body,
Vector point)
body - what body the connection is onpoint - where the connection is| Method Detail |
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public Vector connectedPoint()
public void addImpulse(Vector imp)
imp - the impulse to addpublic Body connectedBody()
public Vector getVelocity()
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