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I

init() - Method in class simulation.engine.PhysicsApplet
 
invert() - Method in class simulation.engine.CollisionResult
Get a copy of this with the translation vector inverted.
invert() - Method in class simulation.engine.Vector
Invert the vector so its coordinates are negated.
isFixed() - Method in class simulation.engine.Body
Returns whether the object is fixed.
isGoing() - Method in class simulation.gui.SimulationMenu
Returns whether the simulation is currently computing a step.
isPlaying() - Method in class simulation.engine.Simulation
Tells whether this simulations is "playing."Playing generally means that the simulation is being stepped repeatedly to animate it; when it is playing, most tools (like shape adding/moving) are probably going to be off.

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