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CameraEvent
- Class in
simulation.gui
Represents the change in the camera -- either in the zoom or position (offset) of the view.
CameraEvent(SimulationView)
- Constructor for class simulation.gui.
CameraEvent
Creates a new event witht he specified view as the source.
CameraListener
- Interface in
simulation.gui
This listener is notified when the camera is zoomed or moved.
CameraMap
- Class in
simulation.gui
CameraMap(Simulation, SimulationView)
- Constructor for class simulation.gui.
CameraMap
center()
- Method in class simulation.engine.
CollisionCircle
center()
- Method in class simulation.engine.
CollisionPolygon
center()
- Method in class simulation.engine.
CollisionShape
Get the shape's center.
CIRCLE
- Static variable in class simulation.engine.
Body
Type constant that corresponds to a circle.
CIRCLE_IMAGE_LOCATION
- Static variable in class simulation.gui.
SimulationView
CIRCLE_PATH
- Static variable in class simulation.gui.
ShapeNodeRenderer
clone()
- Method in class simulation.engine.
CollisionCircle
clone()
- Method in class simulation.engine.
CollisionPolygon
clone()
- Method in class simulation.engine.
CollisionShape
Clone the shape.
collide(Body)
- Method in class simulation.engine.
Body
Perform a collision with another body.
collide(CollisionShape)
- Method in class simulation.engine.
CollisionShape
Get the result of colliding the shape with another.
collideCircle(CollisionCircle)
- Method in class simulation.engine.
CollisionCircle
collideCircle(CollisionCircle)
- Method in class simulation.engine.
CollisionPolygon
collideCircle(CollisionCircle)
- Method in class simulation.engine.
CollisionShape
Get the result of colliding with a circle.
collidePolygon(CollisionPolygon)
- Method in class simulation.engine.
CollisionCircle
collidePolygon(CollisionPolygon)
- Method in class simulation.engine.
CollisionPolygon
collidePolygon(CollisionPolygon)
- Method in class simulation.engine.
CollisionShape
Get the result of colliding with a polygon.
CollisionCircle
- Class in
simulation.engine
A circle that has a center and radius.
CollisionCircle(double, Vector)
- Constructor for class simulation.engine.
CollisionCircle
Create a circle with a given radius and center.
CollisionPolygon
- Class in
simulation.engine
A polygon that can collide with other shapes.
CollisionPolygon(Vector[])
- Constructor for class simulation.engine.
CollisionPolygon
Create a polygon from the given vertices
CollisionPolygon(Polygon)
- Constructor for class simulation.engine.
CollisionPolygon
Creates a CollisionPolygon with the same points as the specified polygon
CollisionResult
- Class in
simulation.engine
The result of a collision calculation.
CollisionResult(Vector, Vector)
- Constructor for class simulation.engine.
CollisionResult
Creates a CollisionResult object describing the result of a collision calculation.
CollisionShape
- Class in
simulation.engine
A shape that can be tested to see if it collides with another shape.
CollisionShape()
- Constructor for class simulation.engine.
CollisionShape
ColorButton
- Class in
simulation.gui
This is a button that shows a color in a square.
ColorButton(Color)
- Constructor for class simulation.gui.
ColorButton
Creates a new
ColorButton
with the square being of the specified color.
connectedBody()
- Method in class simulation.engine.
BodyConnection
Get the body this is connected to
connectedBody1()
- Method in class simulation.engine.
Spring
Get the first body the spring is connected to.
connectedBody2()
- Method in class simulation.engine.
Spring
Get the second body the spring is connected to.
connectedPoint()
- Method in class simulation.engine.
BodyConnection
Get the point's current location
contactPoint()
- Method in class simulation.engine.
CollisionResult
Get the location of the contact.
contains(Vector)
- Method in class simulation.engine.
CollisionCircle
contains(Vector)
- Method in class simulation.engine.
CollisionPolygon
contains(Vector)
- Method in class simulation.engine.
CollisionShape
Tests if the shape contains a point.
containsBody(Body)
- Method in class simulation.engine.
Simulation
Returns whether the specified body is contained within this system.
currentBest()
- Method in class simulation.engine.
Maximizer
Get the current maximum value.
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