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B
Body
- Class in
simulation.engine
This class represents a rigid body.
Body(CollisionShape, double, Color, int)
- Constructor for class simulation.engine.
Body
Creates a body with a given shape, mass, type and color.
Body(CollisionShape, double, int)
- Constructor for class simulation.engine.
Body
Creates a body with the given shape and mass, with a random color.
Body(CollisionShape, double, Color)
- Constructor for class simulation.engine.
Body
Creates a body with the specified shape, mass, color as well as a the default type of 0, meaning that this is a polygon.
Body(CollisionShape, double)
- Constructor for class simulation.engine.
Body
Creates a body with the given shape and mass, with a random color.
Body(CollisionShape, Color, int)
- Constructor for class simulation.engine.
Body
Creates a body with the given shape, color and type and the default density.
Body(CollisionShape, int)
- Constructor for class simulation.engine.
Body
Creates a body with the given shape and type and the default density.
Body(CollisionShape, Color)
- Constructor for class simulation.engine.
Body
Creates a body with the given shape and color and the default density.
Body(CollisionShape)
- Constructor for class simulation.engine.
Body
Creates a body with the given shape and the default density.
Body(String)
- Constructor for class simulation.engine.
Body
Creates a new body based on the supplied archive string.
bodyAdded(BodySetEvent)
- Method in interface simulation.engine.
BodySetListener
Invoked when a body is added to the simulation.
bodyAt(Vector)
- Method in class simulation.engine.
Simulation
Get a body at a certain point, or null if no body is there.
BodyConnection
- Class in
simulation.engine
A connection to a body.
BodyConnection(Body, Vector)
- Constructor for class simulation.engine.
BodyConnection
Creates a connection on a certain body at a certain point
bodyRemoved(BodySetEvent)
- Method in interface simulation.engine.
BodySetListener
Invoked when a body is removed from the simulation.
BodySetEvent
- Class in
simulation.engine
Represents the change in the set of bodies in a
Simulation
.
BodySetEvent(Simulation, Body)
- Constructor for class simulation.engine.
BodySetEvent
Creates a
BodySetEvent
that represents a change in the set of bodies in a
Simulation
.
BodySetListener
- Interface in
simulation.engine
This listener is notified when the set of bodies in the simulation changes, whether a body is added or taken away.
bounciness()
- Method in class simulation.engine.
Body
Get the body's bounciness.
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