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B

Body - Class in simulation.engine
This class represents a rigid body.
Body(CollisionShape, double, Color, int) - Constructor for class simulation.engine.Body
Creates a body with a given shape, mass, type and color.
Body(CollisionShape, double, int) - Constructor for class simulation.engine.Body
Creates a body with the given shape and mass, with a random color.
Body(CollisionShape, double, Color) - Constructor for class simulation.engine.Body
Creates a body with the specified shape, mass, color as well as a the default type of 0, meaning that this is a polygon.
Body(CollisionShape, double) - Constructor for class simulation.engine.Body
Creates a body with the given shape and mass, with a random color.
Body(CollisionShape, Color, int) - Constructor for class simulation.engine.Body
Creates a body with the given shape, color and type and the default density.
Body(CollisionShape, int) - Constructor for class simulation.engine.Body
Creates a body with the given shape and type and the default density.
Body(CollisionShape, Color) - Constructor for class simulation.engine.Body
Creates a body with the given shape and color and the default density.
Body(CollisionShape) - Constructor for class simulation.engine.Body
Creates a body with the given shape and the default density.
Body(String) - Constructor for class simulation.engine.Body
Creates a new body based on the supplied archive string.
bodyAdded(BodySetEvent) - Method in interface simulation.engine.BodySetListener
Invoked when a body is added to the simulation.
bodyAt(Vector) - Method in class simulation.engine.Simulation
Get a body at a certain point, or null if no body is there.
BodyConnection - Class in simulation.engine
A connection to a body.
BodyConnection(Body, Vector) - Constructor for class simulation.engine.BodyConnection
Creates a connection on a certain body at a certain point
bodyRemoved(BodySetEvent) - Method in interface simulation.engine.BodySetListener
Invoked when a body is removed from the simulation.
BodySetEvent - Class in simulation.engine
Represents the change in the set of bodies in a Simulation.
BodySetEvent(Simulation, Body) - Constructor for class simulation.engine.BodySetEvent
Creates a BodySetEvent that represents a change in the set of bodies in a Simulation.
BodySetListener - Interface in simulation.engine
This listener is notified when the set of bodies in the simulation changes, whether a body is added or taken away.
bounciness() - Method in class simulation.engine.Body
Get the body's bounciness.

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